I have tried using different LDPM Geometry Generation methods for a simple prism, and I obtained meshes with considerable difference in number of particles:
1) First method:
//----------------------------------------------------------------------
Material CONC LDPM {
MixDesign {
CementContent 420 kg/m3
WaterToCementRatio 0.45
AggregateToCementRatio 4.25
MinAggregate 4.75 mm
MaxAggregate 19 mm
FullerCoefficient 0.5512
}
}
//----------------------------------------------------------------------
HexSolidList MODL Geometry {
Material CONC
generate {
block {
dimensions 75 mm 75 mm 265 mm
elements 1 1 1
}
}
Make ParticleList PRTC {
seed 5067
plotSieveCurve
}
}
//----------------------------------------------------------------------
TetSolidList PRTC {
Write PartMeshDataFile Prism-Hex.mrs
}
//----------------------------------------------------------------------
Total number of particles is: 2317
2) Second method with the same material:
//----------------------------------------------------------------------
LdpmModelGenerator PRSM {
Material CONC
Seed 34565
GeneratePrism {
Dimensions 75 mm 75 mm 265 mm
//ConstantSpacedParticlesOnEdges
//MaximumIterations 400000 // default 10000
}
WriteLdpmMeshFile prismLdpmModelGen.mrs
}
//----------------------------------------------------------------------
Total number of particles is: 7462
3) Third method is:
//----------------------------------------------------------------------
HexSolidList Cube Geometry {
Generate {
Block {
dimensions 75 mm 75 mm 265 mm
Elements 20 20 60
}
}
}
LdpmModelGenerator MODL {
Material CONC
Seed 34565
GenerateFromFineHexMesh {
HexList Cube
//[ Examine ]
//[ Split ]
}
WriteLdpmMeshFile prismFineHex.mrs
}
//----------------------------------------------------------------------
Total number of particles is: 2865
I was wondering if this is something reasonable. Thanks.